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Butter Dog
Gallente The Littlest Hobos
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Posted - 2008.08.18 19:20:00 -
[1]
Just a quick one.
Basically nearly all T2 ammo has little practical purpose (aside from Barrage, Null, and the long-range sniping ammo) thanks to faction ammo.
If you want an example...
T2 heavy missiles.
Less speed than faction, less range, less damage, extra penalties... pls just fix it (and things like Hail and Void).
ta x |

Butter Dog
Gallente The Littlest Hobos
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Posted - 2008.08.19 18:10:00 -
[2]
Originally by: Denuo Secus
Originally by: Derek Sigres As of this exact moment there are a number of useless missiles in the Caldari lineup:
Precision Heavy Missiles - 25% less damage for a mere 250m/s explosion velocity. Also, the missiles travel slower than the T1 varient while slowing you down.
Precision Cruise Missiles - 25% less damage but it gets the SAME explosion velocity as the Precision Heavy Missile. Useless given the current situation where if you aren't fighting a battleship it's probably a nanoship and that means it gets to ignore most of your damage anyway. Also, they have a speed penalty.
Fury Heavy Missiles - Extra damage is nice but your range is hacked down to slightly more than that of a HAM. HAM's do more damage - why bother loading Fury Heavy Missiles?
Fury Cruise Missiles - Extra damage, range is hacked down to slightly more than Torpedos. Torpedos do more damage - why bother?
However there are some exceedingly useful T2 missiles:
Precison Light Missiles - the first and last word in the Caldari arsenel against the nano ship. Essentially the only munition that works against a nano ship.
Javelin Rockets - Lets you stay outside of web range when spitting rockets at people. Downside is they make rockets suck harder than they do already in terms of damage.
Javelin HAM's - similar damage to Heavy Missiles with similar range. HAM's and their long range varient give you the best of both worlds.
Javelin Torps - Less range than Cruise missiles but still sufficient for many PVE (and a handful of PVP applications). Less damage than the T1 varient but it still delivers loads of damage.
Rage Torps - Target not moving and at point blank range? Rage torps are the last word in the caldari sup capital lineup for delivering unimaginable pain. The downside is you rarely find a situation to use them in.
Rage Rockets - Make your rockets suck less at delivering damage. The downside is you're guarnteed to be inside web range without excellet skills and a range bonused ship.
Great roundup, thanks! For instance, I didn't see the equality of Javelin HAM and HMs before 
Its a good roundup if you take T2 missiles in isolation.
But factor in the lack of penalties from Faction, and the extra benefits, and the vast majority of T2 missiles in fact don't really have a role.
PS - why did they remove the word shit from the tpoic title? it aint moderated these days |

Butter Dog
Gallente The Littlest Hobos
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Posted - 2008.08.20 12:45:00 -
[3]
Originally by: Setana Manoro
Originally by: Mashie Saldana One fix is to remove the faction ammo 
Yet another fix is for the OP to pvp in-game and not on the eve-o forums. You know, log in from time to time and kill something, play the game.
Why don't you just do everyone a favour and stop posting. Forever 
Of course I'm sure you log in all the time on that alt and can tell us all about faction ammo V's T2 ammo. In which case... do go ahead.
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